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Analog Dreams


Spring 2016

Artistic First-Person Platformer


Game Description

After you fall asleep in your living room while watching a strange VHS tape, you become trapped inside a dream of a massive, silent facility. The only way to get back out is to go deeper in: to restore power to the dormant machinery and find a way to wake up.

Analog Dreams is a three-hour first-person puzzle platformer that takes inspiration from games like Portal, Quantum Conundrum, and The Witness. Solve mind-bending logic and dexterity puzzles by interacting with objects and rotating your point of view!

A very special thanks to the GT Chamber Choir and the GT Symphony Orchestra, both of which recorded original music for this game under the guidance and direction of Dr. Jerry Ulrich, Dr. Timothy Hsu, and Dr. Chaowen Ting.

Sean Flanagan - Project Lead, Programmer, Level Design, 3D Artist, Composer, Sound Effects

Rhiannan Berry - Project Lead, Game Design, Level Design, 3D Artist

Jonathan Chen - Level Design

James Lee - Level Design

Seth Triplett - Level Design

Michael Lee - Level Design

Fungtu Atekwana - Miscellaneous Help

Mitch McClellan - Miscellaneous Help

Pravan Kalaga - Miscellaneous Help

Ryan Mendes - Miscellaneous Help

Josh Morton - Miscellaneous Help

Brent Peterson - Miscellaneous Help

Michael Beyrouti - Miscellaneous Help


Downloadable Content

Listen to the Soundtrack!

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