Barkane: The Folds of Calamity
Fall 2022
Gallery
Game Description
Take control of Marmalade, a magical Shiba Inu, on her journey to traverse a paper world and collect the gems of ultimate power! In Barkane: the Folds of Calamity, players navigate a series of paper-folding puzzles, where they must manipulate the level itself to progress. Players can fold sections of the level along joints, allowing them to reshape the world, navigate around obstacles, and solve clever challenges. Move Marmalade around the level in order to collect the crystal shards, activate the goal, and progress to the following level.
Explore 3 unique areas: Cherry Blossom Forest, Snowy Snow Fields, and the Glowstick Caves. Each area introduces unique mechanics, such as a movable snowball and crackable glowsticks. These objects present new challenges, progressively increasing the difficulty of puzzles – and the satisfaction of solving them. Along the way, you’ll unlock special cosmetic items for Marmalade to wear. Revisit old levels to solve them in fewer folds, compete against your friends, and conquer this paper world to become the one and only Barkane Mage!
Chase O’Brien - Project Lead, Programmer, Technical Artist, Level Designer, Game Designer
Erica Izaguirre - Art Sublead, Programmer, Technical Artist
Alan Tao - Technical Art Sublead, Programmer
Alex Kim - Programmer
Alexander Yang - Level Designer, Game Designer
Carlos Hernandez - Shader Engineer, Technical Artist
Christina Hoang - Concept Artist
Daniel Carr - Level Designer, Game Designer
Danny Shultz - 3D Artist
David London - Composer
Emily Slusher - Technical Artist
Esther Moon - 2D Artist, Programmer, UI Designer
Ethan Yu - 3D Artist, 2D Artist
Evan Garber - Shader Engineer, Technical Artist
Jason Wu - Composer
John Elwood - Level Designer
Kaylah Townsend - 2D Artist
Leon Chen - Composer
Logan Bowers - Programmer
Luting Wang - Programmer
Michelle Zhang - Programmer
Nick Unger - Programmer
Sara Inani - UI Designer, 2D Artist
Shaiera Shera - 3D Artist
Vu Nguyen - 3D Artist