Birdman the Renegade
Inter-dimensional labyrinth of DOOM? This is your turf now.
You play as SIS, a young sister of the streets. One day, the once-benevolent overlord Birdman decides he wants a form of entertainment and drops you into his personal colosseum. Fight off these assortment of monsters and show Birdman not to mess with you.
Birdman the Renegade is a wave-based third-person shooter with stealth/action gameplay. I lead a team of 6 developers in the Georgia Tech game development club, VGDev. There are 3 unique enemies and 2 weapons for the players. The code features a Behavior Tree/Finite State Machine hybrid backend for the AI, a procedurally-generated dungeon, a Waypoint Navigation API powered by A*, and a Scriptable Object architecture.
Andrew Hoyt: Project Lead
Tristan Sallin: Music
Sean Flanagan: Tech Art
Brandon Shockley: Art, Programming
Tyron Jason Wulff: Art, Programming
Nicholas Chua: Art, Programming