Bit.Spike
Fall 2016
Gallery
Game Description
Bit.Spike is a room-scale virtual reality game in which you play a small group of mercenaries defending their ship from an evil robot invasion. The part-strategy, part-shooter gameplay will have you ducking behind cover, leaning around corners, and lining up long range shots as you explore the ship’s increasingly difficult levels. A full tutorial ensures that you can get into the action easily, and the room-scale immersion will keep you coming back for more! If you don’t have a SteamVR-compatible virtual reality headset, you can still play the game using Desktop mode.
Patrick Sewell - Project Lead, 3D Artist, Programmer
Mitch McClellan - 3D Artist, Level Design
Kyle Perras - 3D Artist
Emily Chen - 3D Artist
Sean Flanagan - Programmer, Shader Engineer
Jake Deerin - Programmer, Level Design
Jonathan Hunter - Programmer, Level Design
Scott Wise - Composer
Megan Huber - Composer
Bram Tyler - Composer
Andrew Lippens - Composer