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Fall 2020


Game Description

Axel’s precious creations have been stolen by his brother for dubious ends. Time for him to take it all back the only way he knows how: in style. Play as Axel and combo robot enemies into oblivion to take down your brother!


Daniel Otaigbe: Team Lead, Gameplay Programming
Ethan Yu: Enemy Model, 2D Art
Ben Lock: Title Screen Animation
John Britti: Main Character Model
Sean Fisher: Boss Character Model
Tamjid Hossain: Neutral Special Programming
Cameron Gonzales: Enemy Spawning Programming
Andrew Bondurant: Back Special Programming
Amrithesh Paravath: Forward Special Programming, Taunt AI, UI Design
Aneet Nadella: UI Design Programming
Alexander Goebel: Options Screen Design, Programming
Tamjid Hossain: Pause Screen Programming, Design
Andrew Bondurant: Combo List, Credits Page Design, Level Design
Amrithesh Paravath: Level Design
Zachary Baskin: Level Design
Mae Pierce: Battle Theme – Momentum

External Links

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